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Brock Beauchamp

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Everything posted by Brock Beauchamp

  1. Yeah, I think people are underestimating just how much coordinated effort it required for the Twins to be as bad as they were for the first two months of the season. It required regression from almost everyone. Not 1/3rd the guys, not 1/2 the guys... But more like 3/4ths the guys. That kind of group ineptitude doesn't roll around very often and it will ruin any team's season. And on top of all that horrible play and underperformance, they were still unlucky with sequencing. The Twins are currently -7 wins according to BaseRuns and -4 wins according to Pythag. Disclaimer: I am not ignoring any of the front office's mistakes. The Twins were as bad as they were through the first 70 games of the season in large part because the front office failed to do their job... But it didn't help that everyone decided to call in sick for two months, either.
  2. The first half of the season is over. We've seen what happens when Rosario, Buxton, Sano, & Co. all fall on their face at the same time. It leads to lost baseball games and lots of 'em. But just because that happened in the first half doesn't mean it will continue through the second half. We're talking about a slew of guys under 25 years old, many of which are showing more consistent upside as they grow into themselves. But the pitching isn't going to fix itself. The bullpen looks adequate now but the rotation badly needs Berrios to step up and fill a role.
  3. Yeah, that's pretty much my thinking. If they can get a solid prospect relatively close to the majors, one that might be able to help as early as 2017 (more likely, 2018) at a position of need, one has to think long and hard about that trade. Because, as you've pointed out, it shouldn't be terribly difficult to flip Santana's $13m salary into another similar pitcher for 2017.
  4. It's a legitimate point and one that is hard to quantify. I think it boils down to personal outlook. Again, I'm not saying the Twins shouldn't trade Santana, only that they should demand a solid return if they do so.
  5. Agreed. But all it takes is a decent-to-pretty-good Berrios and the staff suddenly looks much better. It won't win any awards but it might be enough to get by. Gibson, Santana, Berrios, Duffey, Pitcher X isn't a postseason winner but it might be enough to keep the Twins in the game provided the offense is adequate. And we shouldn't ignore how much better the defense is today and how much that's going to help a staff that struggles to miss bats. The infield is acceptable but that outfield of Buxton, Rosario, and Kepler is going to catch a lot of baseballs. Again, not saying the Twins are on the verge of contending, only that I wouldn't rule it out, either.
  6. I just don't know about next year, which is why I'd strongly consider hedging the Dozier and Santana bets until next July (but, again, if the offer is generous you take it...). People watched the first half Twins stumble and bumble their way to one of the worst records in baseball. It was awful. Well, there's still half a season left to be played. What happens if the Twins play a second half with a healthy Sano, an emergent Kepler, and a steadily improving Buxton? What if Berrios comes up in two weeks and posts league average numbers? What if the season closes out with a .500 record in the second half? At that point, do we still consider the 2017 Twins a failure before the offseason begins? I don't believe I'm ready to make that call. But, again, any and all offers should be heard. If the offer is good, Ryan should take it. I'm skeptical the 2017 team will be able to contend but I also think it's foolish to write off their contention in July of 2016.
  7. Yep. Average pitchers don't pitch only average starts. They pitch phenomenal starts and they pitch clunker starts, often stringing together one or the other for brief periods of time.
  8. The Twins have a glut of mid-level prospects coming through the system (and will add more next June). If that's all they can get for Santana, they should keep him. If they can't get at least a top 75-100 guy relatively close to the majors, I don't really see the point in trading Ervin. He's not the problem in the Twins rotation; once Nolasco and Milone are cleared out of town, there's plenty of space for the youngsters in the rotation.
  9. I doubt Molitor sends signals to Mauer when to swing.
  10. I spend most work days actively working on company projects.
  11. Bah. It's a nice night to spend a bunch of long innings out on the mound. Basically a vacation.
  12. I thought the same. As long as the kid isn't striking out, I'm okay with it.
  13. That's what happens when the team ends the first half with a 1-80 record.
  14. I have to say that the iPad multitasking with the MLB app is pretty outstanding. I can listen to the game, participate on the forums, and check in with just a swipe.
  15. I could be wrong but I think GM has a higher dividend. I invested in GM about a year ago... Static stock price, nice dividend.
  16. I think it's a byproduct of a few things: 1. Apple has more money than they know what to do with... No point in leaving it in a bank to waste away. 2. Apple is too stringent with their purchases of other companies (as I pointed out in a later thread). 3. A nice byproduct of investing in yourself is that your stock is unlikely to be as affected by market fluctuations and it shows stability. 4. Apple, at least outwardly, has lacked imagination since Jobs died and doesn't have enough good ideas to consume all that money in R&D (though their R&D expenditures have exploded in recent years). Mostly, I think it's number one. It's mind-boggling when you realize that Apple has enough money to pay for 80% of Amazon's market capitalization in cash.
  17. And by the way, those numbers are just to get a good, but not spectacular, kinda upper end but not mind-blowing game out the door. There are many games that have cost well over $100,000,000 to develop in the past five years.
  18. The biggest problem facing gaming - and it's been this way for a decade now - is spiraling costs of development. A top-shelf Playstation game (mid-90s) cost, say, $200,000 to build. A top-shelf Playstation 2 game (early 2000s) cost, say, $1,000,000 to build. A top-shelf Playstation 3 game (mid 2000s) cost, say, $10,000,000 to build. A top shelf Playstation 4 game (today) costs, say, $50,000,000 to build. You can see the problem here.
  19. Hardcore gamers. And hardcore gamers are mostly mixed on VR. Hardcore gamers can't support a real market, either. It doesn't help that VR is currently in the midst of 3-4 companies all trying to push a proprietary format... That's going to stall out VR for at least half a decade, maybe forever. A small, dedicated market can't support 3-4 companies vying for attention with no interoperability. Whoever wins VR can turn a tidy profit but when companies like Facebook, Sony, and Microsoft are the players in question, I won't even wager a guess who wins that battle (though I think Facebook is currently positioned well).
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