The biggest problem facing gaming - and it's been this way for a decade now - is spiraling costs of development. A top-shelf Playstation game (mid-90s) cost, say, $200,000 to build. A top-shelf Playstation 2 game (early 2000s) cost, say, $1,000,000 to build. A top-shelf Playstation 3 game (mid 2000s) cost, say, $10,000,000 to build. A top shelf Playstation 4 game (today) costs, say, $50,000,000 to build. You can see the problem here.