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    Quick Hitter: New Rules for 2020


    Matthew Lenz

    During the 2019 offseason MLB and the MLBPA agreed on various rule changes. Some of these rule changes went into effect in 2019, but there are a few that are going into effect in 2020, and they'll certainly have an impact on the Twins.

    Image courtesy of © David Richard-USA TODAY Sports

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    Active Roster

    The most notable change for 2020 is the active roster expanding from 25 to 26 through August 31st. This also means that rosters will be upped to 27 from 26 for doubleheaders. In addition, when September rolls around, for the first time since 1920, rosters will only expand to 28 instead of 40.

    The most interesting aspect of this roster rule is that teams will be capped on how many pitchers they are allowed to have, which means that they will need to designate who is a pitcher and who is not. Although the number of pitchers has yet to be agreed upon, this means that position players can pitch under two conditions:

    • If the game is in extra innings
    • If a team is winning or losing by six or more runs.

    How the Twins handle the extra roster spot will likely be based on need at the time, and it’s hard to predict when we don’t know what the pitcher cap will be. Furthermore, our next rule change actually puts an additional limit on how many pitchers you will use in a game.

    Three Batter Minimum

    Bid farewell to the LOOGY (Lefty One-Out Guy) and managers playing batter-versus-pitcher matchups, in general. Starting next season, pitchers will need to face a minimum of three batters OR finish the inning.

    This is obviously to help with the pace of play, but what makes this interesting is that it's the first rule that will directly impact in-game decisions on almost a nightly basis. In 2019, the Twins brought in a left-handed pitcher to face a single left-handed batter on just two occasions, and with the help of the Baseball Reference Play Index, I estimate that the Twins used a pitcher for less than three batters without finishing an inning 50 different times. That’s all to say that Rocco didn’t seem to use relievers for single matchups much in 2019, so I don’t see this rule negatively impacting the Twins much in 2020.

    Injured List

    The 10-day IL was a short lived experiment that teams started taking advantage of, specifically with their pitching, so it’s going back to the 15-day DL.

    Theoretically, the Twins could use this to gain an edge but I don’t think it’ll be something noticeably different in 2020.

    Please share your thoughts in the comments below. Not registered? Click here to create an account. To stay up to date, follow Twins Daily on Twitter and Facebook.

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    As I understand it, there is no limit to how many players you have in the dugout, just how many are available to be used.  For example, when a player gets hurt, he is free to sit in the dugout during the game even if he is on the IL.  If indeed in September you can change your 28-man roster without needing to option players, the 12 players not on the "active roster" will likely just sit in the bullpen/dugout.  As other posters have pointed out, if this is the case, all 4 starters not scheduled that day will be deactivated, meaning it's not really a 28 man active roster, it is a 32 man roster (with only 1 starter active, each team can have a mix of 27 relievers/position players).

     

    There is no limit to how many people you have in the dugout, but as you note there is a limit to the active roster size. And in order to have a "daily active 28" in September from among the whole 40-man roster, you'd need a pretty big change to the rules -- allowing teams to call up players, but not put them on the active roster. That's not currently allowed, and it could affect options, service time, benefits, postseason eligibility, etc.

     

    I'm not so sure that's part of the deal here, but official details have been scant so far.

     

    Great rule change on upping the number of batters to 3. That in fact will certainly improve pace of play more than anything that's been done so far.

    Well, just about anything could improve the pace more than the pointless "mound visit limits" or "automatic intentional walks", so that's a pretty low bar. :)

     

    Do we have any numbers on which teams used relievers the most for less than three batters and didn't finish the inning?

    I haven't seen a team breakdown, but this article listed some league-wide numbers:

     

    https://www.mlb.com/news/how-3-batter-minimum-will-change-baseball

     

     

     

    How much will this actually change things?

    We need to split this up into "relief appearances of zero, one, or two batters where the inning is ended," thus freeing the reliever from the requirement to stay in, and "where the inning is not ended," because that's now important. If we look back at the last 20 seasons, we can see that the number of relief appearances that don't stretch to three batters has increased markedly ... but the number of appearances where a pitcher did that and didn't get to the end of the inning hasn't.


    Basically, we're looking at about 800 or so of these soon-to-be-banned relief appearances each year, plus a small impact to the length of "opener" appearances, because we're looking just at relievers for this data. While that hasn't changed appreciably over time, it's still notable. There are 26 weeks in a Major League Baseball season, and we saw 779 of these appearances in 2018. That's about 28 times per week, or roughly one per team per week.

    (emphasis mine)

     

    In terms of pace / time of game, I think this is closer in effect to the automatic intentional walk and mound visit limits than people think. MLB has yet to address the elephant in the room, which is all of the extra idle time between pitches.

     

    There is no limit to how many people you have in the dugout, but as you note there is a limit to the active roster size. And in order to have a "daily active 28" in September from among the whole 40-man roster, you'd need a pretty big change to the rules -- allowing teams to call up players, but not put them on the active roster. That's not currently allowed, and it could affect options, service time, benefits, postseason eligibility, etc.

     

    I'm not so sure that's part of the deal here, but official details have been scant so far.

     

    Right, this is total speculation at this point.  Either the active roster will be the same as the 40 man roster, or it won't.  UP until this point, in September, the 40 man and the active roster have been the same thing, so the only question will be if this rule is a "Game Day" rule, wherein 12 players need to be "healthy scratches", or if it will be a true reduction to 28, requiring roster moves in order to change the active roster.

     

    If it is the latter, the other question will be if there is a relaxing of transaction requirements; for example, if a player is removed from the 28 man, but not the 40 man, does he need to spend 15 days not ont he 28 man roster (other than due to injury), or can he be reinstated sooner?  It obviously can't be for the very next game, otherwise it's the same as doing "healthy scratches", but perhaps it would be reduced to 5-10 days, or maybe even allowed to reset for every new series.  It will be interesting to see! 

     

    I haven't seen a team breakdown, but this article listed some league-wide numbers:

     

    https://www.mlb.com/news/how-3-batter-minimum-will-change-baseball

     

    (emphasis mine)

     

    In terms of pace / time of game, I think this is closer in effect to the automatic intentional walk and mound visit limits than people think. MLB has yet to address the elephant in the room, which is all of the extra idle time between pitches.

    Agree...don't think this will have much impact at all on average game length. The biggest opportunity, by far, is figuring out how 300+ pitches can be delivered in less time. Although, I'd like to see some thought/discussion...even trials...go toward figuring out how 9-inning games can average something less than 300 pitches, as well. But, that's a tougher solve...with a relatively small (vs time between pitches) payoff.




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