Great post...... I agree, there would be a TON of noise in looking at individual games. What about a simulation where every player hits .280, on a consistent basis, game over game, vs a series of simulations where every player hits .280, but one month it is 240, and the other month it is 320? You'd need to run thousands of simulations to account for some times when all the players hit well the same month, vs not........ to me, I'm just curious if consistent performance, game after game, is more or less valuable than a series of games where a player is o fer vs 2-4 fer.....